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Video-game maker blamed in '04 killing

A wrongful death lawsuit was filed today against Cody Posey and the makers of "Grand Theft Auto: Vice City," alleging that the video game trained the southern New Mexico teen to gun down three members of his family.

The lawsuit, filed this morning in state District Court in Albuquerque, argues that the video game made violence "pleasurable and attractive," disconnected violence from consequences and caused Posey to "act out, copycat, replicate and emulate the violence" he wielded July 2004 when he shot and killed his father, stepmother and stepsister then buried them under a manure pile at the Hondo ranch owned by former ABC newsman Sam Donaldson.

"The word is out there - these games are leading to killings," said Miami attorney and controversial anti-video-game-violence activist Jack Thompson in a news conference this morning on the steps of the state District Court.

Thompson filed the lawsuit with Albuquerque attorney Steven Sanders on behalf of the surviving family members of Posey's father, Delbert Paul Posey; stepmother, Tryone Posey; and 13-year-old stepsister Marilea Schmid.

"If doing this can stop one person, one family from going through the hell we've been through, it will be worth it," said an emotional Verlin Posey, brother of Delbert Paul Posey.

Verlin Posey said he spoke with prosecutor Sandra Grisham on filing such a lawsuit. Grisham then contacted Thompson, he said.

The 68-page lawsuit also alleges that the video game trained Posey how to fire a weapon and turned him into an "extraordinarily effective" killer.

"Posey essentially practiced how to kill on this game," Thompson said. "If it wasn't for `Grand Theft Auto,' three people might not now be dead."

Besides Posey, the defendants named in the lawsuit are Take-Two Interactive Software and its subsidiary Rockstar Games, which markets "Grand Theft Auto"; and Sony Corp., which produces Playstation 2, the platform on which Posey played the video game.

"No question this is a landmark pioneering case in New Mexico," Thompson said.

Thompson has filed a similar lawsuit in Alabama on behalf of the families of two police officers and a dispatcher who were killed in 2003 by 16-year-old Devin Moore, who obsessively played "Grand Theft Auto" in the months before the shootings.

Moore, said to have infamously told arresting officers that "Life is a video game. You have to die sometime," was convicted of the murders and sentenced to death after a jury rejected his claims that he had been an abused child and was overly influenced by the "Grand Theft Auto" games.

Take-Two representatives have called the link between "Grand Theft Auto" and the Alabama slayings "utter nonsense."

Other similar lawsuits, including one filed on behalf of several victims in the Columbine shootings, have been tossed out of court over issues of First Amendment rights and manufacturers' inability to reasonably predict violent outcomes related to their products.

But Thompson, whose high-profile crusades have made him an enemy of both video-game aficionados and judges, said a plethora of scientific evidence exists to link certain video games with violent, and often deadly, behaviors of their teenage fans.

"The science is really the clincher here," he said. "What they have found is that video games can train a young person to kill in a blink of an eye. Certainly that occurred in Alabama and may have occurred in New Mexico."

Thompson argues that the violent video games are "murder simulators" designed to be physiologically addictive to younger people whose brains are still developing.

Such developing minds process the violence in video games differently than adult brains because the stimuli of the game affects the portion of the brain that deals with emotion more than the portion that deals with rational thought, he said.

"The video-game industry can thus, through operant conditioning resulting from thousands of replications of the virtual act of killing, train minors to be more aggressive, sometimes to be more violent, and sometimes to kill," the lawsuit states.

Attacks at schools, including this month's deadly spree at Dawson College in Montreal, Canada, in which one person was killed and 19 were injured, have often involved gunmen with a penchant for playing violent video games.

"The practice, repetition and rewards for acts of violence (in video games) may be more conducive to increasing aggressive behavior among children and youth than passively watching violence on TV and in films," the American Psychological Association concluded.

Video-game experts say while there may be a correlation between violence in video games and violence in reality, it is a far cry from implicating video games as the cause of that violence.

"This is a billion-dollar, mainstream industry just like the movies, just like music," Jeff Gerstmann, senior editor of Gamespot.com told the Associated Press this month. "The vast majority of people aren't out there doing horrible bad things and blaming it on video games."

After the Posey case made national headlines, Thompson said he suspected a video game was involved. He said he talked about the possibility with an unnamed Lincoln County sheriff's deputy days after the shooting.

"But he told me, no, Cody and his family lived on a working ranch. He wouldn't have time to play video games," Thompson said. "But I told him, `Trust me. These teenaged boys find the time.' "

Thompson said he suggested deputies search Posey's possessions for a Playstation 2 game console and the "Grand Theft Auto: Vice City" game, given the popularity of the game among Posey's age group, the link between the game and other violent acts and the fact that Posey's victims were each shot in the head, which he said is a somewhat unusual target given the smaller head mass.

Thompson said he later learned that deputies found both the Playstation 2 and the "Grand Theft Auto: Vice City" game. According to the lawsuit, Posey had "obsessively" played the video game.

Posey, 16, was sentenced as a juvenile and will remain in state custody until he is 21, the maximum available for a juvenile. He was 14 at the time of the killing.

TribTalk

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Posted by jabrwock on september 25, 2006 at 12:48 p.m. (Suggest removal)

I'd like to comment on the link he's trying to make betweeen GTA: Vice City, and "headshots". GTA has an "auto-aim" system, which means it aims for you, you never see the view from the shooter's perspective. It would be like saying a military sniper learned accuracy, by having the instructor take away the rifle and make the shot himself, every time the sniper pulled the trigger. So the sniper never actually gets to learn how to aim properly.

It might be possible, with flakey science, to argue that the game made the kid more aggressive. But to argue that the game "trained" him to "aim for the head", and made him a crack shot at that, is patently silly and something I would expect from an ambulance chaser who is just throwing out claims in the hope one will stick.

Posted by jccalhoun on september 25, 2006 at 4:02 p.m. (Suggest removal)

I think that it is unconscionable of this paper not to mention that Cody Posey testified in court that he was the victim of years of physical and psychological abuse at the hands of his father and step-mother.
To omit such information is not only irrisponsible, but also serves to obscure the real facts in this tragic case.

Posted by MIghtyEpson on september 26, 2006 at 8:03 a.m. (Suggest removal)

Perhaps there is a minute realationship between violent video games and violent real-life acts; however, video games have a severe rating system run by the ESRB. This system is in place to prevevnt young children from viewing materials that are deemed inappropriate for their age group. If the young Cody Posey or Devin Moore obbsessivly played games such as these it is not the responsibility of the video game industry to be punnished for the acts of violence committed. If anything it is the responsibility of their parents or guardians to regulate what content is appropriate or not. Now Arguments have been made that games such as these are sold to children by unscrupulous retail salesmen who only want to make a profit, but these salesmen are not the video game industry. If anyone is to be prosecuted it should be the store where the games are purchased, or the parents themselves for not paying enough attention to what it is their children arte viewing.

Posted by Dutchy on september 26, 2006 at 10:44 a.m. (Suggest removal)

I think its a big joke to hold video games responsible for crimes commited by people,its not proven that games make people commit crimes sooner then people that dont play games.And to claim that GTA trains people in killing is a absolutely idiotic,this is however they same lawyer that said you can rape hookers in that game,well you cant you have to pay for it.That guy just shouds things whith out even knowing what they game is about.
Why is he always hunting against rockstar and not for example the US Defence department that has released America's Army{Over three million copy's downloaded}Where the shooting system look way more realistic then GTA ever has looked.If you want to stop those crimes he should fight the gun stores and laws of america.That would save lifes not fighting the video game industrie,in holland where iam from whe also have murders and al kinds of crimes,but its unthinkeble that a 14 year old can get his hands on a gun,its very hard for anybody from wich age to get his hands on a fire arm.

Posted by slc on oktober 18, 2006 at 10:07 p.m.

(This comment was removed by the site staff.)


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